NeuroSys started life as a small idea, which eventually grew into an exploration of futurism. By taking what we know of the cutting edge of science and trying to imagine what impact it will have on society in one-hundred years time. The project will encompass a number of disciplines, to produce a CyperPunk role-playing game.
The logo design was aimed to be minimalist but to offer an impression on neon lit brush metal. Using stylised text and lighting we produced a dynamic logo that could work as a plain black and white image or a full colour image for the cover. The logo also needed to give the right feel for the text inside, that of a cold hard edged future with a bleak outcome for those who are not prepared.
The layout produced a number of challenges. The first was to produce an attractive layout, which was easy to reference and readable for a number of age groups. Picking the right typefaces and spacing was imperative. The flow and readability of the main text is vital to give the reader a quick and easy reading experience that requires little or no effort on their part. Also the challenge of creating a unique style that would give the impression of a technological future. Using circuit layouts as a feature in the book gives the underlying impression that everything is influenced by technology in one way or another. Click on the second image to download a thirteen page sample of the layout with dummy text inserted.
Along with the logo for the cover, we needed a striking cover image with two figures, to show a sample of what to expect from the book. Click on the third image to see a larger example of one of the figures. This is an extensively altered photograph, many aspects of the original image were unusable, and new elements needed to be added, to give the right feel for this character. Many of the elements of this image had to be reconstructed by hand, as the original was of low resolution using a high level of compression. Compression artefacts and image quality needed to be improved to create a print quality image.
The bottom five images are a selection of the games internal artwork. Every piece of internal artwork used both traditional hand draw images and photographic elements. Also they contain a small design that links them with the overall layout of the finished book. The characters are hand drawn in pen and ink, and rendered with only light and shadow. This style gives a grater impact to a black and white image, as well as giving the internal layout a stable and interesting look. As many areas in this setting are rundown, the factories and waste ground in Wolverhampton provided a good source of images that can be use to create feel of the main city in the game.
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